Professional Projects
These are projects Iām credited on in the industry.
Mymicry
Title: Project Lead
At Icarus Development, I was the project lead on the development of a first-person stealth title powered by Unreal Engine. As Project Lead, I orchestrated cross-functional team management, created and ran technical documentation, and facilitated meetings. Beyond leadership, I maintained a hands-on approach by conducting code reviews and architecting core gameplay mechanics to ensure a seamless user experience.
Full Sail University
Title: Game Designer
At Full Sail University, I served as an Independent Contractor, spearheading a strategic two-month engagement focused on elevating graduating seniors' capstone projects. As a Game Designer, I drove the end-to-end level design process and optimized the pipeline for material and asset importation and implementation, ensuring high-quality deliverables and seamless integration within complex project frameworks.