Professional Projects

These are projects I’m credited on in the industry.

Mymicry

Title: Project Lead

At Icarus Development, I was the project lead on the development of a first-person stealth title powered by Unreal Engine. As Project Lead, I orchestrated cross-functional team management, created and ran technical documentation, and facilitated meetings. Beyond leadership, I maintained a hands-on approach by conducting  code reviews and architecting core gameplay mechanics to ensure a seamless user experience.

Full Sail University

Title: Game Designer

At Full Sail University, I served as an Independent Contractor, spearheading a strategic two-month engagement focused on elevating graduating seniors' capstone projects. As a Game Designer, I drove the end-to-end level design process and optimized the pipeline for material and asset importation and implementation, ensuring high-quality deliverables and seamless integration within complex project frameworks.